I’m really excited that my latest game, Polyversal, is now funded on Kickstarter with a week to go!
Polyversal has been a huge undertaking that designer Ken Whitehurst and I began working on together years ago. The premise is that it’s a universal miniatures system with an integrated design tool that lets you bring in any miniatures you want to use in the game. So any old miniatures from games of the past like Mechwarrior and others- get reborn in Polyversal. Kit-bashing, design, creativity… all encouraged.
And something else we’re doing that’s been really unique is creating boxed games of Polyversal for those new the miniatures scene- and to do so- we brought together 6 manufacturers. SIX. I have contracts with each of them to supply various aspects of the game- primarily miniatures. These companies are all small like mine and have been excellent to work with. The purpose of working with external companies instead of designing and casting miniatures on our own is fully described in my previous post The Concept of Polyversal.
Polyversal was a relaunched campaign. I cancelled the first campaign earlier this year and took a hard look at our strategy and presentation. I think some keys to being successful the second time around are:
- Kickstarter Reward Shipping – Changing how we ship and being more friendly to more major zones worldwide using Jamey’s excellent shipping advice is a key difference. I tweaked it a little in that shipping will be completely invoiced and handled separately from the campaign. This means that $0 of the $32k we’re currently at goes toward shipping product later.
- Presentation is everything. Our second presentation was much better and clearer. For more on this, check out this blog by Jamey.
- Additional differences are summarized in my post Polyversal Relaunch – A critical look at the changes
If you’d like to check out Polyversal in its final week, head over to the project and let me know what you think!